![]() The Standalone has some features that the plug-in doesn't, such as AI Denoiser. Octane X on Mac Pro features a completely rewritten mesh geometry engine optimised for AMD GPUs, supporting hundreds of millions of unique primitives per mesh instance, at high performance. ![]() Watch my video if you want to install it properly, and you shouldn't have any issues. Redshift and Octane announced yesterday support for AMD cards on Mac OS : What about Arnold supporting Metal to run on AMD cards Tags: arnold gpu MacOS. The plug-in is also free, and you do not need an octane subscription to use it currently because its an experimental build. That plug in does work only works on M1 Macs running Monterey, so you can not use MacOS Ventura or a machine with AMD cards. Think of the plug-in as separate to the Standalone version, it's essentially all the UI features you want to use to create things in Cinema4D using octane. It's not the app you want to use with Cinema4D, and the standalone can not connect to it in any way. It's also what you use to set up network rendering (if you want multiple machines to render the same thing). The app that is on the App Store is Octane Standalone, and it s basically there to allow you to render and see and check octane files or ORBX files, change settings of the file before you send it render and then get it exported. Hey! I'm the maker of said video, and can confirm it works on Mac M1 chips! Here's the link if you're lazy: La aplicación Octane X se ha lanzado para iPads con un chip M1 o M2 para ayudar a los artistas móviles con sus trabajos de renderizado.
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